
Maestro is produced for the Sense of Ground project carried out within the Digital Scale-Up course in order to investigate how the interaction between user and space through the use of hand gestures and how a user-space interaction-driven architecture can be realized and its contribution to the future of architecture.
The design works simply by using the position of the hands relative to the hand-tracking hardware( Leap Motion ) based on the positions of the reference points on the hand and their relative distance from each other. To illustrate, the position of the right hand in the z-axis determines the strength of the manipulations, the distance between the index finger and thumb of the right hand determines the diameter of the domain of the manipulation, and the position of the right hand in the XY plane
determines the position of the domain in the reference plane. In addition, the left hand executes the manipulations in the domain by touching the index and thumb fingers.
Real-time adaptive architecture needs real-time interactions, and realtime interactions are central to the user-space experience. Recently, architecture has started to be defined as the user-space experience rather than the user’s experience of the space. In this framework, “Maestro” is one of the first experiments of the experience design process of the future of architecture. It is also a part of MSc thesis project.



Grasshopper(+anemone & firefly) Definition : Hand gesture based interaction design


Changing The Effect Area Diameter with the Distance
Between Index Finger and Thumb of the Right Hand


Changing The Effect Area Location with the X - Y
Coordinates of the Right Hand Palm


Changing The Effect Power with the Z
Coordinate of the Right Hand Palm


Executing The Effect by Touching the Index Finger and
Thumb of the Left Hand